cocos2d-x

액션 종류들 정리中

정망스 2014. 3. 3. 14:26
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/*MoveBy* pMove = MoveBy::create(10.0f, Point(500, 500));
 pSprite->runAction(pMove);*/
 /*JumpTo* pJump = JumpTo::create(5.0f, Point(300, 300), 40, 5);
 pSprite->runAction(pJump);*/
 /*ScaleTo* pScale = ScaleTo::create(5.5f, 0.4f);
 pSprite->runAction(pScale);*/
 /*RotateTo* pRotate = RotateTo::create(1.0f, 30);
 pSprite->runAction(pRotate);*/
 //FadeOut* pFadeOut = FadeOut::create(2.0f);
 //pSprite->runAction(pFadeOut);
 /*FadeTo* pFadeTo = FadeTo::create(2.0f, 128);
 pSprite->runAction(pFadeTo);*/
 TintTo* pTint = TintTo::create(2.0f, 255, 0, 0);
 pSprite->runAction(pTint);
 /*Blink* pBlink = Blink::create(3.0f, 10);
 pSprite->runAction(pBlink);*/
 /*FadeIn* pFadeIn = FadeIn::create(3.0f);
 pSprite->runAction(pFadeIn);*/

 //ScaleTo* pScale = ScaleTo::create(1.5f, 0.4f);
 //RotateTo* pRotate = RotateTo::create(1.0f, 2000);
 //Spawn* pSpawn = Spawn::create(pScale, pRotate, NULL);
 ////Sequence* pSeq = Sequence::create(pScale, pRotate, NULL);

 

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